Favourite | |
---|---|
Ratings | |
Release Date | 19 June 2012 |
Release Type | Commercial |
Content Advisory | Strong | None | Strong |
Operating System | Windows |
Setting | Sci-Fi |
Genre | Investigative |
Story | Original |
Play Length | Full Length Game |
Language | English |
Graphics | 320x240, 32-Bit Colour |
Downloaded | 11,717 All Time |
Resonance merges classic point-and-click gameplay with innovative, contemporary storytelling thanks to its nostalgic pixel-art graphics, suspenseful plotline, and creative puzzles.
A brilliant particle physicist has just died under suspicious circumstances, leaving the classified details of his powerful new technology locked away in a hidden vault. Now fate has thrown together four strangers - the scientist's assistant, a doctor, a police officer, and an investigative reporter - to find the vault before this potentially catastrophic weapon falls into the wrong hands.
Controlling each of these protagonists, Resonance players will decide when they should work together, which secrets to guard, and who to trust. B…ut loyalties will be tested as the clock ticks down to global disaster, and you may discover that you've been mistaken all along...
VinceXII | Design, story, programming, additional art |
∞ bit | Design, Scripting, Art, Sound |
Anna | Design, Writing, Scripting, Art, Sound |
Blades of Passion: An Oceanspirit Dennis Adventure | Voice acting |
Domestic Conspiracy Demo | Design, Writing, Scripting, Art |
Forest | Everything Else |
Frantic Franko: Bergzwerg Gone Berzerk | play-testing, beta-testing |
La Croix Pan | Beta-Testing |
Nanobots | Scripting, debugging |
Spooks | Scripting, debugging |
The Dwarven Dagger Of Blitz | some testing and tips |
What Linus Bruckman Sees When His Eyes Are Closed | Design, Writing, Scripting, Art |
Shane 'ProgZmax' Stevens | Character art |
Blackmail in Brooklyn | Scripting, Sprites and Sound |
Dance 'Til You Drop! | Creator |
Kathy Rain | Character Art & GUI |
Reactor 09 | Dialog edits |
Wooly Rockbottom and the Quest for the Golden Beard of Thor! | Everything |
nikolasideris | Music, sound |
A Tale of Two Kingdoms | Music |
A Tale of Two Kingdoms: Deluxe Edition | Music |
Diamonds in the Rough | Music, sound effects, sound engineering |
Heart of Abraxas | music and sound effects |
PMX: The Magic Hat | Beta testing |
What Linus Bruckman Sees When His Eyes Are Closed | Music, Sound |
DaveGilbert | Voice acting direction |
Tramponline | Additional Fonts, Beta testing |
9 Hours to Dawn | beta tester |
A Golden Wake | Beta Testing |
All Pigs Deserve to Burn in Hell | Play Testing |
Primordia | Beta testing & Feedback |
Tales | help on early version of the game |
Tales - Tech Demo | German Version Proofreading |
The Bum | German translation |
Engaging puzzles, an engrossing story, and beautiful art make this a hugely enjoyable commercial game, well deserving of 5 cups.
We'd love to hear what you think about the game!
Please sign in to share your comments.
DOWNLOAD
|
Report as Broken | |
DEMO
|
Report as Broken | |
STORE
|
Report as Broken |
Comments
Showing 5 of 12 comments
This was FANTASTIC! I'm gonna go out on a limb and say... best puzzles of any adventure game I've played (and I've played a lot!).
The puzzles are where this game really shines. They make you really figure stuff out for yourself, and the best ones make you feel like a genius when you do. They're much more Return of the Obra Dinn than, say, Monkey Island. Still, they manage to slot nicely into the game world, without feeling contrived.
Often, you'll have to prove you've understood a puzzle solution by using the game's (truly innovative) memory system, which allows you to ask characters about any hotspot (by dragging the hotspot into your 'short-term memory'). You'll also uncover long-term memories - short videos that you can replay at any time. These can be used, for example, to contradict something another character has told you, à la Ace Attorney.
There's a good mix of other puzzle types, too - ones that don't use the memory system, but still require real deduction. It seems clear that some have multiple solutions (you'll be controlling up to four characters at once, each with their own abilities). However, I haven't tested this yet.
As for the story and characters, they were solid enough to keep me hooked throughout. However, I doubt they'll leave a lasting impression on me, unfortunately.
If you play this type of game solely for the story and characters, I'd still recommend Resonance as a good yarn. However, if clever puzzles are also a big draw for you, you simply MUST play this game.
I can’t wait to wait a bit and play this again. It’s fantastic!
7 years on, it's still a great game. This kind of game never ages. I bet I'll play it again in a few years time. Some puzzles were really hard even with the walkthrough but it was worth persevering.
A deeply engaging game - one of my favourites.
I'm usually into more light-hearted stories -- but I couldn't miss out on our own indie AAA title, now could I? ;) And it was more than I could've expected. It was exciting, thrilling, smart -- and beautifully executed. The graphics were gorgeous and the cast were spectacular (I liked Logan's performance even more than in Primordia -- which says a lot). They made the characters even more relatable (the front desk lady at Antvorta being my favorite of the bunch, her online romance was great comic relief).The puzzles were clever, logical and fairly intuitive. I did have a hard time jumping between different menus (and some other minor issues) -- but the GUI was great in how much freedom it allowed. I also kept thinking how much the whole story reminds me of Broken Saints, a flash graphic novel: four strangers connected by fate, a grand conspiracy involving new, groundbreaking technology with great potential for abuse... A tech nerd and girl haunted by nightmares (those sequences were my favorite, very surreal and dark)... Not nearly as trippy (except for the nightmare scenes, maybe), but still -- quite a ride!