( ! ) Deprecated: str_replace(): Passing null to parameter #3 ($subject) of type array|string is deprecated in /var/www/html/site/mvc/controllers/GameDetailsController.php on line 684 | ||||
---|---|---|---|---|
Call Stack | ||||
# | Time | Memory | Function | Location |
1 | 0.0054 | 450064 | {main}( ) | .../index.php:0 |
2 | 0.0504 | 879896 | FrontController->__construct( $routeName = 'game', $action = NULL ) | .../index.php:16 |
3 | 0.0563 | 890368 | GameDetailsController->__construct( $model = class GameDetailsModel { protected array $data = []; protected PDO $forumsPDO = class PDO { }; protected PDO $gamesPDO = class PDO { }; protected PDO $sitePDO = class PDO { }; protected int $smfMemberId = *uninitialized*; protected string $smfRealName = *uninitialized*; protected array $database = ['host' => 'host_1_mysql', 'charset' => 'utf8mb4', 'databases' => [...], 'youtube' => 'AIzaSyASzv5cv92HXW9X2_236ljkpvYNdmlxe3M']; protected array $databases = ['forums' => [...], 'games' => [...], 'site' => [...]] }, $view = class GameDetailsView { protected array $data = ['Name' => 'Patchwork', 'Author' => 'Ilyich', 'AuthorEscaped' => 'Ilyich', 'Alert' => '\r\n <div class="alert alert-warning" role="alert" id="alert" style="display: none">\r\n <span id="alert-text">\r\n <span class="fa-solid fa-eye-slash"></span> \r\n This game is currently disabled. Would you like to\r\n <a class="a-no-href" data-bs-toggle="modal" data-bs-target="#modal"\r\n data-bs-modal-title="Enable Game?"\r\n data-bs-modal-text="Do you really want to enable this game?"\r\n '..., 'Ratings' => '\r\n <tr>\r\n <th>Ratings</th>\r\n <td id="ratings-td"><span id="player-ratings-span" class="rating-item"><span class="fas fa-mug-hot medium-blue"\r\n title="AGS Panel Rating 4 cups"></span> <span class="fas fa-mug-hot medium-blue"\r\n title="AGS Panel Rating 4 cups"></span> <span class="fas fa-mug-hot medium-blue"\r\n title="AGS Panel Rating 4 cups"></span> <span class="fas fa-mug-hot medium-blue"\r\n title="AGS Panel Rating 4 '..., 'ReleaseDate' => '\r\n <tr>\r\n <th scope="row">Release Date</th>\r\n <td>7 June 2012</td>\r\n </tr>', 'ReleaseType' => 'Freeware', 'Demo' => '', 'BadLanguage' => 'None', 'SexNudity' => 'None', 'Violence' => 'None', 'OperatingSystems' => '\r\n <tr>\r\n <th scope="row">Operating System</th>\r\n <td>Windows</td>\r\n </tr>', 'Setting' => '\r\n <tr>\r\n <th scope="row">Setting</th>\r\n <td>Fantasy</td>\r\n </tr>', 'Genre' => '\r\n <tr>\r\n <th scope="row">Genre</th>\r\n <td>Comedy</td>\r\n </tr>', 'Story' => '\r\n <tr>\r\n <th scope="row">Story</th>\r\n <td>Original</td>\r\n </tr>', 'Length' => '\r\n <tr>\r\n <th scope="row">Play Length</th>\r\n <td>Medium Length Game</td>\r\n </tr>', 'MAGS' => '', 'Languages' => '\r\n <tr>\r\n <th scope="row">Language</th>\r\n <td>English</td>\r\n </tr>', 'HasVoices' => '', 'Graphics' => '\r\n <tr>\r\n <th scope="row">Graphics</th>\r\n <td>800x600, 32-Bit Colour</td>\r\n </tr>', 'Tags' => '', 'Downloaded' => '6,832 All Time', 'AwardsSectionWins' => '', 'AwardsSectionNominations' => '\r\n <div class="col-lg-6 mb-3">\r\n <div id="ratings-2" class="card">\r\n <div class="card-body">\r\n <div class="row">\r\n <div class="col-lg-5 col-sm-6 d-none d-sm-block">\r\n <img src="/site/assets/img/site/play/nominations.webp" class="img-fluid" alt="">\r\n <div class="artist-credits text-center">Image by <a href="https://www.fordabble.com/" target="_blank">4Kb'..., 'PanelSection' => '<div class="col-lg-6 mb-3">\r\n <div id="ratings-3" class="card">\r\n <div class="card-body">\r\n <div class="row">\r\n <div class="offset-sm-1 col-sm-10">\r\n <h3>AGS Panel Rating </h3>\r\n <p class="text-center">\r\n <span class="fas fa-mug-hot medium-blue"\r\n title="AGS Panel Rating 4 cups"></span> <span class="fas fa-mug-hot medium-blue"\r\n title="AGS Pan'...]; protected int $smfMemberId = 0; protected string $smfRealName = ''; private mixed ${View}route = 'game'; private string ${View}output = *uninitialized* } ) | .../FrontController.php:26 |
4 | 0.1455 | 982472 | GameDetailsController->getPickSection( ) | .../GameDetailsController.php:42 |
5 | 0.1455 | 982696 | GameDetailsController->generatePickHTML( ) | .../GameDetailsController.php:547 |
6 | 0.1461 | 983016 | str_replace( $search = ' ', $replace = '+', $subject = NULL ) | .../GameDetailsController.php:684 |
Favourite | |
---|---|
Ratings | |
Release Date | 7 June 2012 |
Release Type | Freeware |
Content Advisory | None | None | None |
Operating System | Windows |
Setting | Fantasy |
Genre | Comedy |
Story | Original |
Play Length | Medium Length Game |
Language | English |
Graphics | 800x600, 32-Bit Colour |
Downloaded | 6,832 All Time |
It's a big day for Daniel - he's about to test a teleportation device he's been building for the last few years.
Will everything go as planned, resulting in a stunning breakthrough in modern science, or is he, as it so often happens in situations like this, going to end up in a parallel universe, where magic and fairies are pretty common, while cell phones and sneakers aren't?
Ilyich | Story, Art, Scripting |
Ancient Aliens - The Roots of Sound | Background Art |
Ancient Aliens - The Roots of Sound | Additional Game Design and Testing |
My Burden to Keep | Cover/title artwork |
Quest for Infamy | Background Artist and Animation |
Shardlight | Character Portraits |
Technobabylon | Graphics |
The Charnel House Trilogy | Graphics, programming |
The Perfidious Petrol Station | Testing |
Unavowed | Portraits |
Whispers of a Machine | Portrait Art |
Pavel Ulyanov | Music, Sounds |
netmonkey | Tween module |
tzachs | Tween module |
abstauber | Custom Dialog GUI module |
Aeronuts | Graphics, Story, Scripting and SFX |
Alles Euro / Everything Euro | Everything except music |
Brothers & Wreckers (demo) | Last background of episode 12 |
Celtic Chaos - Episode Two : Fishermen’s Fiends | testing |
CGA: Christmas Game Arcade | Everything except music |
Draculator II: Byte of the Draculator | character design |
Featherweight | Testing |
Hitchhiker's Guide To The Galaxy Remake | Custom Dialog GUI Module |
Indiana Jones and the relic of the Viking | Extra scripting |
Indiana Jones and the Secret Chamber of Schloss Brunwald | everything except sprites and music |
Living Nightmare: Freedom | Rain Effect |
Roger's Quest | GUI module |
Rufus story | the 9-verb template |
The Bum | German proofreading |
The Vestibule (demo) | Background Art and Scripting |
TREX and Muscle SAM: A New Kickstart! | CustomDialogGui Module |
Calin Leafshade | SpriteFont plugin |
~airwave~ - I Fought the Law, and the Law One | Sound, testing |
All The Way Down | Programming |
All The Way Down | Other Voices |
Eternally Us | Writing, Scripting, Voice, Sound and Music |
Hope | Writing, Scripting, Music, Sound |
IWWHIIWWHITOMIROTPG: The Game! | Voice acting |
Lema Sabachthani | SpriteFont plugin |
Life | Scripting |
Living Nightmare: Endless Dreams | Voice Acting |
Oceanspirit Dennis's Holiday Havoc! | Coding Goddess |
Primordia | Voice Actor (Ever-faithful Leobuilt) |
The Ever Beginning Tale | Everything Except, |
The McCarthy Chronicles: Episode 1 | Writing, Scripting |
Mods | Testing |
Ascovel | Testing |
AGS Awards Ceremony 2010 | Custom Avatar |
Blades of Passion: An Oceanspirit Dennis Adventure | Voice acting |
Frantic Franko: Bergzwerg Gone Berzerk | game design, art, story, writing |
Snakes of Avalon | design, story, code, dialogs, background art |
The Far Corners of the World: Chapter 1 - The Book, the Box and the Key | testing |
DimaSoftware | Testing |
24 Hours | Graphics, programming, etc. |
Alone in the Night | Graphics, coding, etc. |
Barely Floating | Project Lead, Design, Writing, Scripting, Character Art & Animation |
Barrier | Almost everything |
By the Numbers | Almost everything |
Da New Guys | AGS Creditz plug-in |
How Many... | Everything |
The Heist | Scripting, gui graphics, story, etc. |
The Island | Coding, graphics, music |
The Search - As finished as it will ever be -edition | Everything |
A most satisfying fantasy tale with two playable characters and a lot of little touches that bring to mind the works of Hayao Miyazaki.
Fun, good-looking and sounding point&clicker that will satisfy in particular the players that put characters, pacing and atmosphere above challenge and gameplay complexity.
February 2013
Now freeware, this fantastic short tale will enchant you with it's captivating visuals and engrossing puzzles, as you help the scientist find a way back to his dimension. It's hard to deny that the level of quality in this short game makes it a must play for any point and click fan,…
We'd love to hear what you think about the game!
Please sign in to share your comments.
DOWNLOAD
|
Report as Broken | |
STORE
|
Report as Broken | |
DEMO
|
Report as Broken |
Comments
Showing 5 of 13 comments
Short but beautiful game, fun to control two characters (although not much interaction between them), art style is amazing, recommended.
Nice art. Shame it has some - ( in my opinion ) - bad messages and it wasn't a longer , better, more interesting story.
For me , this game came across as really sexist and anti-fantasy even though it had fantastical elements in it and featured a female character. So disappointing. If more thought and care had been taken into considering how some people might take certain aspects / concepts inherent in the content , perhaps I wouldn't have issues with it.
Good story, nice artwork, well defined environment, exotic theme, nice audio, perfect controls. This little but brilliant game is worth playing. Don't miss this.
Beautiful, charming experience. I enjoyed every single moment of it!
The art is superb, but animation slightly static (would have liked to see doors animate, plants sway in breeze and characters turn/scratch/blink a little). The rain sequence however was AMAZING!
AGS never looked so good. Nice toolbar animation and use of transparency. Beautiful fonts too which really suit the theme.
Some might prefer harder puzzles, but I prefer to keep the pace up, so it was perfect for me. I also found the music, sound, characters and writing all spot on.
Patchwork is at its best when you keep the characters together to see how they comment on each other. There's some nice humour here. There's some nice transitions/variation in how the characters perceive the world, which keeps things interesting and is nice attention to detail. There's also nice detail in how things vary if you do things in a slightly different order, as well as characters needing a reason to do stuff.
I'd love to see it expanded into a full length game, and would definitely purchase.
The artwork, story and music were all just wonderful and completed each other very well. I really enjoyed this game, the overall production value was astonishing. My only criticism is that it's way too short, I want to play more in this game world!