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Ratings | |
Release Date | 23 March 2014 |
Release Type | Freeware |
Content Advisory | Mild | None | Strong |
Operating System | Windows |
Setting | Contemporary |
Genre | Investigative |
Story | Original |
Play Length | Medium Length Game |
Language | English |
Graphics | 320x200, 32-Bit Colour |
Downloaded | 1,350 All Time |
Tomes: Layne's Discovery, is a relatively short (took beta testers between 45 minutes and 2 hours) and story-driven game that revolves around a young man with a litany of personal problems. Through investigations and a fair amount of seeing his way through internal crises, Layne eventually stumbles upon the Tomes, and a new mystery begins.
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Feria d'Arles | Pixel art and animation |
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Living Nightmare Deluxe | Testing |
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Star Trek Newton: Part One - Anomaly | Story, Scripting, Animations, GUI |
The Day That Nothing Happened | Testing |
The Shortest Journey | Art and Programming |
The Surprisingly Short Adventure of Leopold Kettle | Art and programming |
Theropods | Pixel Art, Additional Animation |
Layne's discovery is (hopefully) the first in a series of investigative adventures from Domithan. It's a good all round shortish game with some lovely touches, a fun deduction system and a decent level of polish.
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Comments
Showing 4 of 4 comments
I really enjoyed this game. I kept me curious, wanting to know more, and the deductions part was intresting. I absolutly recomend this!
I'm usually a sucker for graphics, but this kept me hooked even though I felt it was lacking visually.
Despite a few glitches, this is a really super game. The clue deduction system is well done and the story is quite scary. I look forward to more from Layne.
A very nicely designed Sherlock Holmes style puzzle design based on deduction. The game is quite enjoyable aesthetically. Story is great, except the fact that a lot of things are left unexplained and the game ends on a cliffhanger. Can't wait to play the next installment! :)
This game is the first part in a new series called "Tomes". The first part opens with a couple interesting characters and events, but it ends abruptly before we learn much. There's a hook into the next parts, but in my opinion it came too soon.
The graphics are good and the author obviously added a lot of polish. The music and sound effects are well fitting and the sound editing was flawless. The interface had a nice feeling to it, and because of that, it played better than most other adventure games.
The investigative game mechanics have a lot of potential, but I got the feeling that the crime scenes were too short and simple. Layne was obviously learning a lot more about the crime than I was, which I guess makes him the player, not me.
The game is worth playing and I'm looking forward to the following installments.