Favourite | |
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Ratings | |
Release Date | 2 September 2015 |
Release Type | Freeware |
Content Advisory | None | None | Mild |
Operating System | Windows |
Setting | Historical |
Genre | Investigative |
Story | Original |
Play Length | Medium Length Game |
Language | English |
Graphics | 640x400, 32-Bit Colour |
Downloaded | 2,125 All Time |
In the 1920's Jacqueline White, aviatrix and adventuress, is hired by the Two Bad Pennies Movie Studio. Soon mysterious things starts to happen.
Ordinary download, zip-version
Mirror; version with installer
If you like this game you might also like Jacqueline White - Curse of the Mummies, http://www.adventuregamestudio.co.uk/site/games/game/2067/
Download gives you a zip-file
Mirror download gives an exe.file with an installer
Downloading can also be done from my Website; grock.se, or from Gamejolt, http://gamejolt.com/games/jacqueline-white-bad-trouble-in-the-red-desert/96345
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Adventure: Welcome to the Genre | Character cameo |
HENdRIX' Island | |
Jacqueline White - Curse of the Mummies | |
Linn the Protector and the Seven Daughters of Ran | |
Matilda and the Curse of King Stephen | |
Space Rangers Ep 46 The Devil Within | story, art, coding |
Space Rangers sob Ep.52 - the Redemption of Grisli Adams | story, art, coding |
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AGS Awards Ceremony 2018 | Music (fanfare) |
AGS Awards Ceremony 2020 | Music (fanfare) |
Barn Runner: The Rich Dame Who Cut The Cheese (Bake Sale) | Playtesting |
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Gateway Remake | remake design, scripting and additional music |
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Ponderabilia | Composer ("Ponderabilia" theme, "Basement" theme) |
Reality-On-The-Norm/Alternate Reality: Note to Self | Beta-testing |
Sheep Quest | Music, testing |
Summer Woes - MAGS August 2013 Winner | Music |
THAT DAMN DOG! | Testing |
The Wicked Witch of the West | Music, Coding, Concept |
morganw | proofreading & test-playing |
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Gateway Remake | testing |
If On A Winter's Night, Four Travelers | testing |
In Bloom | Menu Screen graphics, Beta Testing, and lots of advice |
Lab Rat Maze! | Beta tester |
Sabotage on Noegato-Bas | Testing |
Space Cross: The BSG-Team | Game story & Scripting |
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October 2015
Books are just words, right? Movies are just single frames played really fast, right? AGS games are just a bunch of rooms and objects, characters, and whatever tied together by some code, right? We all know how each works, especially AGS, but sometimes....and only sometimes in a very…
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Comments
Showing 5 of 5 comments
This is a wonderful game. I thoroughly enjoyed everything about it. In the early days of pc gaming this would easily have been a commercial title. Professional in every aspect. It's a keeper. Thank you guys for making and sharing such an excellent piece of work.
A really neat game! It's got a great blend of puzzles, a story that holds your attention to the end of the mystery and an art style that is minimalist at times but puts your eyes right on focus (loved the cutscenes!). I played the original release version, the only downside was that I wanted to examine more background objects but they were static, I understand the current version has added interactivity (would take this gem from an A to A+)
This game is a definitive must-play for any fan of the classic Indiana Jones games with both adventure and mystery.
Outstanding game. Everything about this game and the way it played out drew me in. As Mandle said, fantastic in pretty much every way, with a healthy dose of puzzles, at just enough difficulty to give you pause and really think at times. This is up there as one of the absolute best AGS games I've ever played, along with Adventure Island and a very small few others.
Books are just words, right? Movies are just single frames played really fast, right? AGS games are just a bunch of rooms and objects, characters, and whatever tied together by some code, right?
We all know how each works, especially AGS, but sometimes....and only sometimes in a very long while...somebody manages to combine the words in a book, the frames of a movie, or the structure of AGS in just the right way to create magic...
The magic where the reader/viewer/player starts to forget the interface of words/images/game and makes the jump from their everyday reality into the world that the author has created for them...
This game falls solidly into the category of such magic...
The story, characters, gameplay, mystery, intrigue of this game just grabbed me instantly by the short and curlies and propelled me forwards. There was never a moment when I lost interest in knowing what the story was going to throw my way next...
And the puzzles: OMG BRILLIANT!!! Foreshadowing and logic used perfectly in almost every case!!!