Favourite | |
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Ratings | |
Release Date | 5 July 2016 |
Release Type | Freeware |
Content Advisory | None | None | None |
Operating System | Windows |
Setting | Fantasy |
Story | Original |
MAGS | |
Language | English |
Graphics | 640x400, 32-Bit Colour |
Downloaded | 595 All Time |
Mags game on the the theme "extinction"
You can play as Tor or Freja to keep the candles burning or as Hel to blow them out.
A arcade style game.
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The idea is fun. Not bad for a week's work but it's very rough around the edges.
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Comments
Showing 3 of 3 comments
This is a good little time-waster, although I found it difficult to get into at first. It gets easier as it goes on, but there is no feeling of urgency for the player.A good effort.
BZZZZT!!!
BZZZZT!!!
BZZZZT!!!
That sound will now haunt me to my grave. As Mandle already pointed out, spamming points when you have just one or two candles left is too easy and the game seems to lack a win state (or did I just grow bored too quickly?)
The game runs smooth and the dual game modes give it some added value, but it does seem rather hastily put together and the visual styles of the characters, the candles and the background seem mismatched and clashing.
BZZZZT!!!
A nice simple little arcade game that made my clicking finger very tired. It was entertaining for what it was, but the gameplay was a little too basic for my taste. I did like how the candles reappear if you can do well for a length of time. But I felt the gameplay was a little flawed by the fact that all you really have to do is wait until there is only one candle left and then just spamclick on it. I would advise the creator to make the game end when there are about 7 candles left, so that this cheap strategy is not possible. I also felt a bit let-down that your opponent is not visible on the screen . I can appreciate how hard that would have been to code, but still, it left me feeling that my competitive spirit might have been stronger if I could see the opponent I was fighting against. Overall: A nice effort for the tiny timespan in which the game was created.