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Release Date 12 April 2017
Release Type Commercial
Content Advisory Mild | Suggestive dialog | Mild
Operating Systems Windows, Linux
Setting Sci-Fi
Genre Investigative
Story Original
Play Length Full Length Game
Language English
Graphics Other, 32-Bit Colour
Downloaded 1,308 All Time

About

Neofeud is a Dystopic Cyberpunk adventure game in the vein of Blade Runner, but with an overlay of Game of Thrones-like political intrigue, and 1366x768, hand-painted, stylized visuals.





Synopsis:





2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted bastard children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- mentally challenged, motivationally-challenged, criminally-inclined. Legally conscious, but unhirable, these "Defectives" are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as "The Pile".



Humans engage in perfection of their species -- or at least the powerful and well-connected -- genetically engineering children with the human and animal DNA. The failed eugenics experiment "Frankenpeople" are discarded into "The Pile" as well. The new dynasties, 'Neofeudal Lords', live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds and bodies full of cyberware, spending most of their time taking selfies and "optimizing their monetization schemes". A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.



Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to "The Pile" as a lowly social worker. There he counsels gangbanging foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Till one day a case goes horribly sideways and and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization -- or save it.



FEATURE TIME



-15+ hours of gameplay.
-An original dystopic sci-fi world and story that will (hopefully) make you question some of your core beliefs. Or at least my sanity
-Tricky yet satisfying, point-n-click detective work, interspersed with tense action shootouts.
-Handpainted, uber-gritty, noir futureland. Makes Mad Max and Rick Deckard crap their pants.
-Endless bombardment of witty one-liners from hardboiled cyberpunk.

SilverSpook Writing, Programming, Art, Music, Voice Acting
Dislocation Story and programming
Dysmaton (Formerly "Forgotten City") Demo Version game development

Amayirot Akago Voice Acting

TheBlindRabbit Lead Tester

Fitz Voice Acting
Gray everything
JACK Voice acting
Monty the Komodo Dragon everything
SLEUTH Voice acting
The Unprintable MAGENTA everything

azureva Voice Acting

CaptainD Voice Acting
A Landlord's Dream Brainstorming Help, SFX, Proofreading
A Sloth for Both Seasons Story, game design, voice acting, SFX, worst singing in history
AGS Cycles Everything
All Pigs Deserve to Burn in Hell Play Testing
Baldy's Adventure Play testing
Beyond Dream and Time Proofreading, Betatest
Beyond Eternity episode 1 Voice acting
BlindSweeper Everything
Blue Lobe Inc. voice acting
Captain Disaster and The Two Worlds of Riskara DEMO Story, coding, SFX
Captain Disaster in Death Has A Million Stomping Boots (Demo) Game Concept and Design, some graphics, testing, voice acting.
Captain Disaster in The Dark Side of the Moon Story, game design, graphics, animation, sound effects. voice acting
Captain Disaster in: Death Has A Million Stomping Boots Lead Designer, VA, SFX
Cave of Avarice Writing and additional testing
Clotilde Soffritti in: Never Buy a Used Spaceship Testing, proofreading
Clotilde Soffritti in: Never Double Park your Spaceship Testing
Colour Clash Everything
Columbus Lander Voice Acting and Testing
Conspiracy: Below-Zero Voice of Agent Malden
Daleks Coding, graphics, partly responsible for birth of 6 year-old daughter who provided the sound effects.
Draculator II: Byte of the Draculator writing
DSM: Are we alone? Ideas collaborator and Beta testing.
ELF: And soon the darkness... Beta testing.
Eternal Chrysalis Story, Puzzles, additional Graphics, Pink Socks
Fanbots Sound, Design, Voice Acting
Feria d'Arles Testing
Finger of suspicion Voices of Lord Fairfax and the Butler
Flow Problem Everything
Football Game Testing
Indy Bones: The Book Of The Gods Additional ideas and Beta test.
JACK Voice of Charles Davonport
Let's Cook: with Koala Tester
Lunar Lander Everything apart from music (freesfx.co.uk) and explosion sound effect (my young daughter)
M*A*S*H: Point n' Click adventure game Testing
Maelstrom Obscura: Case 1 Twins voices
Mr Bear Teaches English Voice acting
Number Rescue Design, scripting, graphics, sound, voice acting
Play It Again: An Improv Point & Click Adventure Voice-Acting & Dialogue
Red Hot Overdrive Sound FX editing and brave testing
Sharky's 3: The Heist Testing
Shoaly You Can't Be Serious! (Deluxe version) Everything
Shoaly You Can't Be Serious! (MAGS version) Everything
SLEUTH Voice acting
Snow Problem Concept, coding, SFX
Sonic and friends in: Club House Additional ideas and Cartoon character will-writing service
Space Tunneler Coding, SFX, Graphics
Space Tunneler Deluxe design, coding, SFX, most graphics
SPHONX Story, Voice of Professor Nowicz, testing
Sphonx Tech Demo Story, Professor Nowicz\' Voice
Splinter Voices of the Tarks
Spot The Difference Design, Scripting, Graphics
The Hamresanden Chronicles II: The Black Prism Testing
The Ancient Art of Staying Alive Everything
The Cabin Testing
The Cat Lady Voice acting
The Cat Lady DEMO Voice actor
The Journey of Iesir Demo Writing and design
The Old Man and the Sea play testing
The Potion Master (MAGS version) Story / puzzles / sound design
The Rat Pack (Full version) Design, coding, voicing
The Rat Pack (MAGS version) Design, coding, SFX, testing
Thrymly disguised voice acting
Trails and Traces: The Tomb of Thomas Tew Voice Acting
Troll Song - Verse One - DEMO Story, Game Design, Voice Acting
Troll Song Verse One - Completely Stoned Story, Game Design, SFX, Voice Acting
Unexpected at the Rising Star SFX, Voice Starbuck + Deimos + Easter Egg
UNGA needs MUMBA dialogue editing, additional puzzle ideas, voice acting
Zid Journey (demo) Proofreading (English)

Awards & Reviews

Image by 4KbShort

AGS Awards 2017 Winner

AGS Awards 2017 Winner

Best Music & Sound
Image by 4KbShort

AGS Awards 2017 Nominee

AGS Awards 2017 Nominee

Best Background Art
Best Character
Best Character Art
Best Game Created with AGS
Best Voice Work
Best Writing

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Comments

Showing 5 of 5 comments


By SockPuppet on 9 August 2021

I enjoyed my time with this game


By BlueCritterGames on 11 July 2021

What an amazing game! Great story and characters, very touching. Love the artwork and music - must play!


By Fitz on 26 January 2018

Neofeud is everything we love about cyberpunk and neo-noir: a disgruntled investigator traversing the dystopian world of the future to unravel a grand conspiracy. It is on par with the genre's neo-classics such as Technobabylon and Primordia. Its strongest suit is the writing. The investigation revolves around an engaging story of inequality, injustice, hubris, depravity and twisted socio-politics. It's a biting satire on the world of today, translated into the archetypes of futurism, with robots, flying cars and AI viewed through the dark sunglasses of cyberpunk. It gets really philosophical, esoteric even, with its musings on human consciousness and alternate realities -- but it doesn't shy away from comic relief, either. There are nods to film classics of the 80's and 90's, plenty of outrageous name puns, and two quirky sidekicks helping Karl Carbon on his mission.
The graphics have their own unique style: instead of going for huge pixels (as most retro adventure games do) or pre-rendered 3D, Neofeud's locations and characters are part digipainted, part collage -- which, surprisingly, fits the game's world itself perfectly. The music -- various styles and flavors of electronica -- goes well with the cyberpunk settings and the plot itself, as it shifts between grim stagnation, action and moments of reverie. The voice acting is solid -- and indeed, the characters talk a lot. Interactions seem to be the most important game mechanics, logical puzzles being on the simple side, so as to keep the story going. There's plenty of action and plot twists, and an epic dramatic grand finale. A grand adventure not to be missed!


By HanaIndiana on 21 January 2018

Played the demo this weekend. I really like the story, and the world building is impressive. It's interesting and different than most adventure games I've played. The dialog can be long at parts, and overall the GUI and art is a bit rough around the edges. However the art is nothing like I've seen before, which is pretty cool. Overall I added the full version to my wishlist. I'll probably want to play the full thing at some point. The music and voice-acting is pretty good.


By SilverSpook on 13 April 2017

If you'd like to do a Let's Play series of Neofeud, please send me a message!

Also, if you are an Adventure Game Studio member and took part in the development of Neofeud, but do not see your name there, please let me know and I will add you to the credits. :)


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