Favourite | |
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Ratings | |
Release Date | 2 July 2017 |
Release Type | Freeware |
Content Advisory | None | None | None |
Operating System | Windows |
Setting | Contemporary |
Genre | Other |
Story | Original |
MAGS | |
Language | English |
Graphics | 320x240, 32-Bit Colour |
Downloaded | 543 All Time |
Rotate your rotors, and fire up your engines to rescue stranded climbers on the slopes of high altitude mountains...
Good luck with making that half-mil to win the game...
The game is roguelike, one slip on the stick and you're mountain-fodder, so I doubt anyone can win it.
But maybe...just maybe...?
HAPPY SKIES!
Mandle | Author |
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Comments
Showing 5 of 7 comments
Again, Mandle pushes the engine beyond it's intention, and creates a cool game... for the the wrong audience. (laugh)
I'll be sure to try the game again, if certain things are fixed and we get an hard/easy mode... like many the lack of checkpoint and perma-death is an off for me. It's the reason I never actually played many action games, as starting all over was too much for me.
I did managed to fly the Helli nice and stable and rescue a couple people.
Still, a very nice game for the right audience. ;)
This game has some of an arcade feel to it in terms of gameplay and pacing. The controls were a bit hard to understand at first, but fun to play with once I got the hang of it.
I am not a roguelime fan by any stretch of the imagination (I can't even spell it right), in fact this might have been the first real roguelyke that I have played, Mandle. But I could not stop playing "The Rotary Club" for at least an hour after I started. I felt like 5 again with my Nintendo, feigning the flu so I could stay home and beat that goddamn Quickman level in Megaman 2. Super awesome job, and a true feat of programming to make that out of the AGS engine, I'm amazed you did it in a month!
Graphics were also perfect for this sort of game. Controls themselves were super smooth, feels like piloting an actual helicopter! Not that I have any experience in that field, but it was very intuitive! The sound effects all added great and appropriate atmosphere as well. The shop was really fun to play around with too, an incredible amount of depth in this game that was made apparently in like 9 or 10 days (!#!(@?!!!!???) it seems like you could clock in hundreds of hours with this on Steam and share oodles of achievements to feel cool with your online friends like, "Insomniac - played for 48 hours straight". I'll probably win that award soon.
This game is cool. There are so many things that you learn after every few goes that you can use to improve your next turn.
It could benefit from an option of difficulty levels (preferably easy mode), but I love it.
I played it briefly, but... the mouse control doesn't seem to work for me. Perhaps if there were a keyboard version of it.
Otherwise, nice attempt here.