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Ratings | |
Release Date | 3 May 2003 |
Release Type | Freeware |
Content Advisory | None | None | Mild |
Operating System | Windows |
Play Length | Demo |
Language | English |
Graphics | 320x200, 8-Bit (256 Colour) |
Downloaded | 10,366 All Time |
I dared myself to write a platform engine in AGS. It went pretty damn ok so here it is, open source for all you interested developers. Maybe now, AGS can get rid off that horrid "not so powerful creation tool"-stamp it has been suffering. I dare anyone to write a platform engine in AGAST! ;)
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Comments
Showing 4 of 4 comments
This is really not a game, more of a demo + a tutorial on how the author made it.
Nontheless this is a jewel, and shows how flexible AGS really is.
Play it and enjoy the script underneath!
Very nice for the novelty aspect. Back then people were making the same arguments about Flash, and now it has become a primary source of games from less experienced programmers who want to make their own action games.
As a platform game it's certainly not bad and the graphics are very nice. I think the controls leave a bit to be desired, but it's a great start!
I tried it and was very impressed. It was one of those games where while I was playing it, I kept asking myself, I wonder how he did that? I liked the artwork style too.
Nice job at making the engine do something different than usual!
loved it. hope someone uses it. i love platform games, and have become a fan of ags games recently, so combining the two is great!
cheathcote@hotmail.com