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Ratings | |
Release Date | 5 May 2021 |
Release Type | Freeware |
Content Advisory | None | None | Occasional, mild |
Operating Systems | Windows, Linux, MacOS |
Setting | Fantasy |
Genre | Drama |
Story | Remake |
Play Length | Full Length Game |
Language | English |
Graphics | 320x200, 32-Bit Colour |
Downloaded | 5,829 All Time |
"King's Quest IV Retold" is a point-and-click remake of the fourth chapter in Sierra's classic King's Quest series.
The game's story picks up immediately where "King's Quest III: To Heir Is Human" left off. As King Graham tosses his adventurer's cap to his children, he suffers a massive heart attack and is left on his death bed. It is up to his daughter, Princess Rosella, to retrieve a rare magic fruit that can heal her father, as well as save the land of Tamir from the evil fairy Lolotte along the way.
This remake introduces numerous improvements to the original game while staying faithful to its story and graphics, thus offering a new way to experience this classic adventure and making it more approachable for ne…w players.
DrSlash | Programming, additional graphics, additional writing |
Mechanismo | Backgrounds |
Quest for Infamy | Sprite Animation |
Space Quest Incinerations | Beta-Tester |
Space Quest XII (demo) | Programmer |
Space Quest: Vohaul Strikes Back | Beta testing |
August 2022
I have a love-hate relationship with most Sierra games. This one is no exception. The tone can be dated, yet its free-roaming fantasy retains appeal and inventiveness. It is surprising how much fun one can still get out of it. That being said, I wouldn't consider replaying the orginal King's…
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Comments
Showing 5 of 11 comments
The control is good but you lack one important thing. Your game still has the EGA dithering pass. If only you could move that one thing I would find it great.
This is a great improvement on the original, with point and click rather than text parser.
Hi, DrSlash. Do you have the source code of this game. How did you code the changes? Did you use scicompanion (http://scicompanion.com/)? Great remake! Thanks.
A tremendous achievement! It's full of KQ IV's original charme and character, puzzle design and experience but manages to carefully adapt the game to a more modern audience by eliminating the Sierra typical ways to get stuck in deadends.
Technically it enhances the experience by adding the best possible soundtrack and even background sound from the Amiga version.
Overall an absolute pleasure to play and for me one of the best games that have ever been released in the AGS engine.
Clearly this is a vast improvement over the original. Dead ends and time limit are eliminated, and it's "translated" into point and click. It's still the same game and puzzles, though, and you still will die if you aren't successfully climbing a staircase.
This is fun to play for historical or nostalgic reasons, but while this version is a stunning technical achievement, it also shows how much the genre has evolved since the original came out in terms of game design, storytelling and puzzles. Sierra were pioneers, and as such were the ones who created the genre through trial and error. It's easy to criticize in hindsight. Still, I'd say this is not a timeless classic, but a classic that shows its age.