Favourite | |
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Ratings | |
Release Date | 29 October 2021 |
Release Type | Freeware |
Content Advisory | None | None | Mild |
Operating System | Windows |
Play Length | Non-Adventure Game |
Graphics | 800x600, 16-Bit Colour |
Downloaded | 397 All Time |
Gem Collector
is an arcade style game based loosely upon such classics as
Heartlight and Boulder Dash. I designed it originally as a mini-game
for my adventure, The Garden of Hades. After I had completed that, I
thought it would be interesting to extend Gem Collector into a short
stand-alone game with extra levels and challenges. The game autosaves after each level is completed.
elentgirl | Design, artwork, program |
Adventure Island | game development, graphics and program |
Adventure: Welcome to the Genre | Character cameo |
Haunted Castle | design, graphics and program |
Speed Buggy: Manifold Destiny | Playtesting |
The Clockwork Labyrinth | story, graphics, program |
The Garden of Hades | design, artwork & program |
The Sleeping Castle | design, artwork, program |
Cassiebsg | Testing & much more |
A Date in the Park | Portuguese translation |
Adventure: Welcome to the Genre | Character cameo |
Bake Off Italy - The Graphic Adventure | Portuguese translation |
Birdy Birdy | Programming, story, aditional graphics & SFX |
Columbus Lander | Testing |
Danger Mouse Demo | Testing. |
Doors | Testing |
Fallen Hero | Backgrounds, Animations and testing |
Feng Shui And The Art Of TV Reception | Testing and feedback |
Feria d'Arles | Testing |
GNRBLEX (MAGS version) | QA |
HYDRATE | Head of Quality Control |
Ice in the Air | Story, Art & Scripting |
If On A Winter's Night, Four Travelers | testing |
Indiana Jones and the relic of the Viking | Beta testing, AGS engine expertise |
Kanji Gakusei | Testing |
Kathy Rain | Testing |
Lab Rat Maze! | Story, Scripting, Graphics & SFX |
Minifeg: The search | Story & Graphics |
MONSTER WANTS IN | Tester |
Nobody Cares | Testing |
Number Rescue | Testing |
Out of Gas | Story, Script, Graphics |
Over Roger (MAGS April 2020 version) | Story, coding and art |
Quest for Ekoban | Tester |
Sabotage on Noegato-Bas | Character Design / Character Animation / Testing |
Smooth Hide | Story & Code & Art |
Space Cross: The BSG-Team | Game idea & Graphics |
SPHONX | testing |
Spoons III | beta testing |
Spot The Difference | Level design and graphics |
Stable Pete and the Joust (DEMO) | Story, code, art |
Sumatra: Fate of Yandi | Testing and QA |
That Day (Demo) | Story & Art |
The Campaign Of Daphne White | Background contributions. |
The Clockwork Labyrinth | testing, post production |
The Garden of Hades | post production & testing |
The long August longing | Scripting, aditional graphics, sound editing... |
The Man From Fugue State | BETA testing |
The Sleeping Castle | advice, testing |
Thrymly disguised | programming, puzzles |
Trade it forward | Story & Idea, Graphics and Scripting |
Unexpected at the Rising Star | Writing, Coding, Art & 3D |
Excellent game in the Boulderdash-category.
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Comments
Showing 2 of 2 comments
This is a brilliant Boulderdash-type game. Well designed and quite a challenge.
Awesome, if you enjoy puzzling and work those gray cells. :)