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Ratings | |
Release Date | 7 August 2001 |
Release Type | Freeware |
Content Advisory | None | None | Occasional, mild |
Operating Systems | Windows, MacOS |
Setting | Fantasy |
Genre | Drama |
Story | Remake |
Play Length | Full Length Game |
Language | English |
Graphics | 320x200, 32-Bit Colour |
Downloaded | 31,821 All Time |
A remake of King's Quest I: Quest for the Crown, but this time with full hi-color graphics, point-and-click interface, sound effects and more.
*Full Narrator and character Speech and Digital Music included in the download.
*Features a new (optional) No-Dead-Ends gameplay mode.
A 100% faithful remake of the original game, it therefore suffers from the same poor storyline and unexpected deaths, but it does feature original artwork and soundtrack.
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Comments
Showing 5 of 14 comments
The puzzle with the condor was very annoying. Check the walkthrough on YouTube if you're stuck.
Its definitely a good game, with some good puzzles spread throughout, complimented by good visuals. But it kind of put me off how there were a bunch of puzzles that were just random or not necessary to the game... but the puzzles that progressed you throughout the game are very good. Keep playing if you don't like it at first.. it starts to grow on you.
this game was amazing for a remake, keeping all the same puzzels diologue and screens as sierras KQ Remake of thier own.
only 1 small glitch where moving wouldnt work, and some stopping at the edge of the screen, nothing bothersome.
overall was very well done with detailed screens and kept the origional feel, a great port over from typing to point and click. (i have all of them, and this was as good or better than any of the KQI's I've played)
This is the game that got me hooked to point and click adventures. All the games in the series are great!
I preferred KQ3 to this game. There are the same beautiful backgrounds and exceptional animations but sometimes I found myself just wandering around wondering what I should be doing next. Maybe that's more of a comment on me than the game, though.
It's a shame it hadn't been tested for the larger screen size (the smaller one was just too tiny for me) as it crashed quite a lot (usually on the "restart/restore/quit" dialog when I'd just died). The route to the creature that has the chest (no spoilers here), once you have created it, is only visible after you stop walking into the room that contains it, rather than as soon as the game switches to that room.
But it's a very good game, in spite of the flaws. The work that has gone into the backgrounds, animations and extended cutscenes is truly amazing.
I like the idea of having to use brain over brawn. You can, if you choose, flail your way to the end of the game, killing everything in sight, but you'll get a much higher final score if you use more cunning means to achieve your aims.