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Ratings
Release Date 13 April 2005
Release Type Freeware
Content Advisory None | None | Mild
Operating System Windows
Play Length Non-Adventure Game
Language English
Graphics 640x480, 16-Bit Colour
Downloaded 7,322 All Time

About

Current version: 2009 v1.0

This is the 2009 version of Ahmet's AGS Fight Game, which was originally coded
for The Great Stroke-Off! in 2005. Instead of an update on the old scripts, I have
decided to re-make everything.


The main difference between the 2005 and 2009 versions:

2005 version was scripted by a highschool student,
2009 version is made by a 3rd grade computer sciences student ^^

Other important differences:

*Compatibility with the latest AGS
*Basic Newton physics in order to maintain a more fluent gameplay
(like acceleration and surface friction)
*Stamina system: The player won't be able to keep attack buttons pressed and gain an unproportionate advantage
*Comprehensible variables: Easier to understand the codes
*Health and stamina bars





Usage notes:

*You need some basic AGS and coding knowledge in order to implement this source game into your own AGS game. Variable and structure names are intelligible English words or
physics terms.
*Scripts are based on AGS room objects, instead of AGS characters.
*Appoint your fighting character views into 'int player_view' and 'enemy_view' variables

TO-DO's:

I believe this version is sufficient for a good fight scene in your adventure game,
because of its simplicity, but I guess there will be developers who would need more
advanced features like those;

*Jumping enemy
*Direction changes. Defaultly, player is on leftside and enemy is on rightside. It isn't possible yet player jumping over the enemy and the opponents changing sides.
*Combo system
*Crouchings


Terms of Use:

You may use this source game in your own (both freeware and commercial) projects,
just don't forget to mention my name in credits.

Gord10 Scripting,graphics
A Short Nightmare Author
Ahmet's AGS Fight Game Remix Scripting Sound and Original graphics
Are We There Yet? 2 producer
Asporia: Hidden Threat Scenario, 3D levels, scripting
Great Stroke Off!, The "Drunken Violent Bums" Video Game.
Lost Answers Author
Lost In The Nightmare - Demo 3D mapping, scripting
Lost In The Nightmare 2: Unforgettable Memories Demo 1 Author
Lost In The Nightmare v1.1 Producer/Story
Lost in the Nightmare: 'Save Our Souls' Author
Rufus story the Ahmet's AGS Fight Game module
Self Author
Triangle Head's Adventure Programming, arts and story
Utopia of a Tyrant Author

Awards & Reviews

AGS Panel Rating

This provides AGS game makers with a pre-scripted fight engine that, while unsophisticated, gets the job done.

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Comments

Showing 3 of 3 comments


By ig299 on 6 May 2012

i wANT THAT SOURCE CODE


By Akatosh on 11 January 2007

Hm. Good thing to start off with, and thanks for having done it, but I think this could need some re-working, debugging and smoothing.


By yodaman11111 on 20 February 2006

I haven't tried it out yet, but this would be awesome for an Indiana Jones game i am making. Thanks a lot for making this.


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Text Language: English
Filesize: 1,765 kB

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