Favourite | |
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Ratings | |
Release Date | 13 April 2005 |
Release Type | Freeware |
Content Advisory | None | None | Mild |
Operating System | Windows |
Play Length | Non-Adventure Game |
Language | English |
Graphics | 640x480, 16-Bit Colour |
Downloaded | 7,322 All Time |
Current version: 2009 v1.0
This is the 2009 version of Ahmet's AGS Fight Game, which was originally coded
for The Great Stroke-Off! in 2005. Instead of an update on the old scripts, I have
decided to re-make everything.
The main difference between the 2005 and 2009 versions:
2005 version was scripted by a highschool student,
2009 version is made by a 3rd grade computer sciences student ^^
Other important differences:
*Compatibility with the latest AGS
*Basic Newton physics in order to maintain a more fluent gameplay
(like acceleration and surface friction)
*Stamina system: The player won't be able to keep attack… buttons pressed and gain an unproportionate advantage
*Comprehensible variables: Easier to understand the codes
*Health and stamina bars
Usage notes:
*You need some basic AGS and coding knowledge in order to implement this source game into your own AGS game. Variable and structure names are intelligible English words or
physics terms.
*Scripts are based on AGS room objects, instead of AGS characters.
*Appoint your fighting character views into 'int player_view' and 'enemy_view' variables
TO-DO's:
I believe this version is sufficient for a good fight scene in your adventure game,
because of its simplicity, but I guess there will be developers who would need more
advanced features like those;
*Jumping enemy
*Direction changes. Defaultly, player is on leftside and enemy is on rightside. It isn't possible yet player jumping over the enemy and the opponents changing sides.
*Combo system
*Crouchings
Terms of Use:
You may use this source game in your own (both freeware and commercial) projects,
just don't forget to mention my name in credits.
Gord10 | Scripting,graphics |
A Short Nightmare | Author |
Ahmet's AGS Fight Game Remix | Scripting Sound and Original graphics |
Are We There Yet? 2 | producer |
Asporia: Hidden Threat | Scenario, 3D levels, scripting |
Great Stroke Off!, The | "Drunken Violent Bums" Video Game. |
Lost Answers | Author |
Lost In The Nightmare - Demo | 3D mapping, scripting |
Lost In The Nightmare 2: Unforgettable Memories Demo 1 | Author |
Lost In The Nightmare v1.1 | Producer/Story |
Lost in the Nightmare: 'Save Our Souls' | Author |
Rufus story | the Ahmet's AGS Fight Game module |
Self | Author |
Triangle Head's Adventure | Programming, arts and story |
Utopia of a Tyrant | Author |
This provides AGS game makers with a pre-scripted fight engine that, while unsophisticated, gets the job done.
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Comments
Showing 3 of 3 comments
i wANT THAT SOURCE CODE
Hm. Good thing to start off with, and thanks for having done it, but I think this could need some re-working, debugging and smoothing.
I haven't tried it out yet, but this would be awesome for an Indiana Jones game i am making. Thanks a lot for making this.