Favourite | |
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Ratings | |
Release Date | 8 December 2005 |
Release Type | Freeware |
Content Advisory | None | None | None |
Operating System | Windows |
Setting | Contemporary |
Genre | Comedy |
Story | Original |
Play Length | Medium Length Game |
Language | English |
Graphics | 800x600, 16-Bit Colour |
Downloaded | 8,284 All Time |
The only real AGS game! Everything else is merely a game in AGS. Is it one room containing four rooms? Or twenty rooms containing one room? Or both? Find out today, in one of the most surrealistic adventure games (or is that game adventures?) you've seen, where a bug truly is a feature.
The Awesmoe Quest (sic) has so many bugs that it's actually impossible to complete. Can you finish it anyway, with the help of everybody's favorite mascot, Cuppit? Can you keep your inventory from burning you to cinders? Can you work the poorly-designed marvel known as BHT? If you're in for some serious confusion, download META here. It's the weirdest thing since sliced bread.
Warning: not for the faint of mouse.
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NOTE: This is an UPDATED version, since the original was too tricky. There is more to it than the first room or the first joke, and it has several puzzles that are really quite surprising. Try it some time!
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October 2006
AGS's first meta-game, Meta, is very unusually and innovative. It starts off as a very badly-written game similar to those first attempts of a n00b, but you soon discover that Radiant, the game's author has written a nearly complete simulation of AGS itself, IN AGS! So you'll need to edit the…
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Comments
Showing 5 of 7 comments
Typical game of an author lacking of inspiration.
This game is awesome! Very good idea for a game!
This game really splits the opinions^^.
It produces a painful impression to seriously claim the game is dumb, for it´s very well done.
One word: Brilliant.
Just brilliant.
If you think it's another dumb game, think again. The bad spelling is on purpose, you know.
Actually finish the game before you say anything bad about it.
It's great!
It's not everyone's cup of tea. In fact, unless you're already an AGS coder, you'll probably be severely disappointed. It's not even an adventure game, per se - it's really a AGS game (and I don't mean "an AGS game", although of course it is that, too).
What does the game not offer? Greatest storyline ever, ditto for music and sound effects and character interaction (although Cuppit is surely going to go down in history!).
What DOES it offer? Superb exercises in thinking outside the box. And I do mean superb. Reccommended for anyone who knows, or thinks he knows, his way around AGS.