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Ratings | | x2 | x4
Release Date 24 December 2005
Release Type Freeware
Content Advisory Occasional, mild | None | Occasional, mild
Operating System Windows
Setting Fantasy
Genre Comedy
Story Original
Play Length Medium Length Game
MAGS
Language English
Graphics 320x240, 32-Bit Colour
Downloaded 13,681 All Time

About

Follow the adventure of Cedric and Victor as they try to get a demonstration up and running. It's not as easy as it sounds and they end up doing something completely different, but hey, at least they tried, eh?

CatR is a fairly short and easygoing adventure.

Bernhard Everything except music
Crash! Evade! Destroy! Basic platform engine
Deflus Technical Demo Original verbcoin GUI scripting idea
Reactor 09 Everything except music

Awards & Reviews

Image by 4KbShort

AGS Awards 2005 Winner

AGS Awards 2005 Winner

Best Puzzles
Best Short Game
Image by 4KbShort

AGS Awards 2005 Nominee

AGS Awards 2005 Nominee

Best Background Art
Best Character Art
Best Game Created with AGS
Best Player Character

AGS Panel Rating

Other Players Rated


89 votes

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Comments

Showing 5 of 25 comments


By inwaterinair on 11 December 2017

Absolutely lovely game with unexpected turns,funny,I really enjoyed it!


By Andy on 12 June 2016

When a game is rated and everything is over 90%, you just know it is going to be a good! And this certainly lived up to it's reputation.


By salak on 17 July 2013

best free game ever and better than most of the professional ones. yep, one could not count more than 10 games since 2000s which could exceed this one. wonderful backgrounds, lovable characters, funny dialogues... and the puzzle difficulty is just right. I am sure this guy could create legendary games if he had budget.


By Ozzie on 21 August 2010

Bernie is the master of starting many projects and barely finishing any of them.
Cedric is one of the few exceptions and it shows what the guy can do with a deadline looming over him.

This is a great game, with puzzles that are difficult enough to satisfy you when you solve them, but which rarely frustrate. They also feel inventive at times, with no annoying fetch quest included.
The characters are just as well thought out. Cedric is a little elf boy, who is intelligent and very determined to reach his goals. Viktor is a blacksmith Cedric wants to work for, and he follows him around. You will meet many others fun ones, like an insulting hat or the drunk barkeeper.

The graphics exhibit a trademark that Bernie is well known for in the community, namely the overuse of green hue. Flames are green, as is fire or rays of sunlight. Sometimes green is so overused that some screens are nearly monochrome! Nevertheless, the art is great, very detailed and lovely stylized.

Many problems I had with the game were part of the interface.
There's an inconsistency with entering certain locations. For example, when you want to go inside a room through a window, you have to use the verb "use". If you want to get out, you have to use "walk to".

The verb "hit" in the game is superfluous since you never need it in the whole game, and its use doesn't result in funny remarks either.
It would have been better to replace it with a verb that is subsumed in the vague "use", like "give".

Left clicking on inventory objects does nothing, since the verb "walk to" is selected for this, which doesn't make any sense. Other adventures let you "use" the object with a leftclick, which would have spared the tedium of selecting "use" over and over again.

Another small nagging issue: as long as the bowl is placed under the potato press and not in your inventory, you can't put the picture in it, which confused me.

I wished Cedric would have been a bit more "creative" in his responses about the various actions the player might try out, even if they don't lead to a solution, but make kinda sense. Often enough you just hear the same phrases over and over again.


Not a criticism, but there's one funny thing I noticed, and that's how the locations were designed. As you'll notice the dungeon doesn't have an entrance, you can only escape through the window, there's no door out, which begs the question how you got in. Also in the wizard's room, there's a plank that reaches down from the window so Cedric can walk in, but otherwise there doesn't seem to be a proper reason for it to be there. The designer built the locations in a way that benefited the gameplay, even if it lead to some plot holes.

It's much easier for me to criticize a game than to laud it, but I hope that I didn't give the wrong impression. While there are some annoying issues with the interface and more unique responses to different actions wouldn't have given such a robotic impression of Cedric, this is still a very amusing and fun adventure with a satisfying conclusion. I liked it, and I hope so will you!


By Jim Reed on 21 August 2010

Very nice game, a must play.


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