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Ratings |
Release Date 26 March 2006
Release Type Freeware
Content Advisory None | Suggestive dialog | None
Operating System Windows
Setting Contemporary
Genre Investigative
Story Original
MAGS
Language English
Graphics 640x480, 16-Bit Colour
Downloaded 5,331 All Time

About

Once upon a time, on the island of Nithrm,
their inhabitants noticed an unusual white light in the sky.
As its size increased, they started to perceive a sharper form.
After a while it became obvious that white light was winged!
Before they could realize how important this fact was,
something landed (or rather crashed) with a dry sound.
The nearest person to the crash site, as curious as every human creature is, went to check at once.
This person was no other than Helmer, a neither too powerful nor too rich inhabitant of the island, simply put, a game maker.
When he arrived, he couldn't believe his eyes.
There was a tall figure lying on the stone floor in white clothes, human-like but with wings on its back.
It was an angel.




Won MAGS March 2006

Peder Johnsen Everything.

SuperScottishHero Credits Module.
10 Ways From Sunday Credits module
2034: A.C. (After Canada) II [Bake Sale 2] Simple Snow Module
9 Months In Credits Module
A Day with Michael Yes/no, Credits, Save/Restore Module
A Night in Berry - long version Description, zoom and credits modules
Agent Trinity - Episode 0 - The Ultimatum Description module
AGS Awards Ceremony 2008 Compilation
Alba the Explorer: Princess Marian part V pretty much everything
All Pigs Deserve to Burn in Hell Description and Credits module
Awakening of the Sphinx DEMO Everything
Bolt Action Description, Credits, and Pixel Perfect Collision Module Supplier
Brothers & Wreckers (demo) Credits module
Buccaneer Scripting help
Bustin' the Bastille Description, Credits and Pixel Perfect Collisions modules
C.U.T.E. The Marvellous Adventures of Princess Marian part VII The whole bally lot
Christmas Quest 3: Santa's Little Help Desk Additional support
Craft Of Evil Credits Module
Dakota Credit Module
Darkness and Denim (MAGS) LEC Template
Diamonds in the Rough Additional scripting
Hitchhiker's Guide To The Galaxy Remake Hypertext/GUI Portrait/QBSpeech
Lost & Found Description module
Lost in the Nightmare: 'Save Our Souls' Credits module
Lost In The Woods Save Game and Yes/No Modules
Magic Owl Simple snow module
Nelly Cootalot: Spoonbeaks Ahoy! Beta Testing / Musical Continuity
OceanSpirit Dennis: A Ray of Hope Credits Module
Operation Save Blue Cup Credits Module.
Pixel Hunt Writer, Scripting, Voice acting
PMX: The Magic Hat Writing, graphics
Princess Marian and the Fountain of Unicorns most of the work
Princess Marian IX: The Phantom of the Ballet Everything
Princess Marian VIII: Snowfight almost everything
Princess Marian XI: Light re-leaf Programming
Princess Marian's Pigeon Pinger Everything
Roast Mother Goose Yes/No, SaveGame, Quit Modules
Robolution Starwars scroller Module
Rock, Rock, Rock Design, Programming, Modules
Scared Stiff Save/Load & Quit Modules
Secret of Hutton: Special Edition MultiResponse Module
Snakes on a Plane the muthalovin lot
SSH's Walkcycle Generator Everything
STRANDED Save/Load, Yes/No Modules
Suspicious mind Description module
Tempus Fugit Credits, Save/Load, and Yes/No Modules
THAT DAMN DOG! Credits Module
The Adventures of Princess Marian
The Adventures of Princess Marian II: Mother's Day
The Cat Lady SmoothScrollInv module
The Dark Cave: Adventure of Princess Marian IV everything
The Energizer Walkcycle generator
The Seven Doors Save Game and Yes/No Modules

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Comments

Showing 2 of 2 comments


By Marion on 4 November 2008

I didn't understand everything about the story, and found the GUI hard to use. Too bad.


By jkohen on 8 April 2006

This is a nice looking game. As a matter of fact, I think the graphics are its strongest characteristic by far. Unfortunately the user interface is pretty awkward and uncomfortable.

The hotspots, especially those in the map, are too small and hard to find. Not that it matters, because you won't be visiting most of the places. On the other hand, most items are too obviously placed.

The game is completely linear, there is no single point in the game where you are faced with two simultaneous puzzles. The history is uninteresting and the narrative almost unexisting.

The redeeming point is that it does have potential. I think that the author can rework this into a more interesting adventure, given more time.


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Text Language: English
Filesize: 5,580 kB

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