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Ratings | | x2 | x5
Release Date 27 January 2007
Release Type Freeware
Content Advisory None | None | None
Operating System Windows
Setting Fantasy
Genre Horror
Story Original
Play Length Medium Length Game
Language English
Graphics 320x200, 16-Bit Colour
Downloaded 20,619 All Time

About

Theo DaCabe, a surveying officer for Buckinghamshire County Council, is assigned to run a routine health and safety assessment on the headquarters of a fad religion called Optimology. Little does he realise that he is about to be caught up in the machinations of destiny, and a plot that has simmered for two centuries.

Awards & Reviews

Image by 4KbShort

AGS Awards 2007 Winner

AGS Awards 2007 Winner

Best Non Player Character
Best Story
Image by 4KbShort

AGS Awards 2007 Nominee

AGS Awards 2007 Nominee

Best Dialogue Writing
Best Game Created with AGS
Best Gameplay
Best Music
Best Use of Sound

AGS Panel Rating

Some contrived plot devices fail to bring a graceful end to the series, though the visuals and music are improved over the first two installments. It's definitely worth playing for fans of the series and for those wanting to 'complete' the series.

Other Players Rated


85 votes

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Comments

Showing 5 of 34 comments


By Matiavelli on 19 January 2012

Great game, great story, final chapter of the Chzo series - one of the best stories not only on AGS site, but overall. There you will find everything you didn't know from previous parts. When I was playing 6 Days, i was feeling, like i'm playing game made by David Lynch. (Did I mention about fantastic atmosphere and story?).
One of the best games I've ever played! You MUST play this game! I've played all the games from Chzo's series many times and every time I was enjoyed!


By RoliX on 28 May 2011

I liked the game, though, the trilby games are quite hard to understand. I played 3 times the Notes(with commentary) to understand the whole plot, but this game seems even more chaotic for me. I will play it with commentary, and try to understand the whole thing.
Anyway, I think Yathzee created a nice fictional world, and these stories are soo deep that I can easily imagine 4 Trilby movie with lots of tie-in products, like Trilby and Theo dolls, posters, mugs, books, board games, etc... :) This is a story that people really think about, I cannot say this from many commercial movies...


By digitalray on 1 April 2011

add-on to my previous post:

if this was all just fantasy and the main story was the story of the "prisoner" seen as a metaphor to a person living in fear of pain from others and therfore killing them in his mind and lastly himself, so he gets his freedem, and therefore living as a spirit person with mind and soul to help others, is just some kind of spritual way of seeing the world.

there is no explanation of what to make out of this all. so it's still a sad game.


By digitalray on 1 April 2011

pat's comment right under mine brings it to the point.

i really enjoyed the first game of trilby, but the second was a total mess.

i didn't really enjoy the game very much, because i can't really get into all this "good" and "bible" talk.

it's somehow interesting and the characters were done quite promising.. but i still don't get the whole picture of it.


spoilers from here, beware!:


is this all just fantasy ? if the guy in red is the prisoner, did he have the same fate as the mischild of the defoe family and therefore is a mind & soul ghost who is there as a slave of the last god on earth who lives in a magick world that is timeless ?

did i get this right ?

if so, ok.. but i don't quite get all the story with the defoe kid. and how the burned house can be in the cellar of the optimology building, and in another way there was talk, that this whole defoe house was just in the mind of the prisoner.

so two and more stories get in the way of each other, not making out a real straight story and you don't know where the reality really is, people jump out of fantasy and real world (and other fantasies real worlds) all the time, so i really don't know what to make of this all.

i understood the tearms that were used and the characters, but there is no real story to get together in the end.

so for me, it's a sad and bad game that wasn't really story-tested before going public.


By Sunnybrand on 16 December 2010

An overambitious mess; albeit a well made and immersive one. The mythology behind the games is good, but Yahtzee fails to pull it all together, and we're left scratching our heads in places and shaking it in others.

The game is full of plot dumps that fail to shed any real light on the immediate story, and segments just feel out of place.
In a way it reminds me of the Silent Hill movie, which looked great and had good intentions, but failed to deliver due to a muddled and contrived script.

It's made all the more obvious when playing with the commentary turned on, which kicks in every five minutes with loads of exposition that is difficult to come upon without.
When looking back on the series with the knowledge that can be deciphered, however, it becomes something much greater.

The characters are also very irritating, and spew corny cliched lines out one after the other. I will admit, though, that the scenes with Malcolm and his transformation are very good.

Another problem with 6 Days is that it was made after Trilby's Notes, which is superior in nearly every way, and is probably the best game I've played on AGS (and one of the best games period).

And it's no coincidence that all the people saying 6 Days is great in the comments can barely speak English...

So I'll recommend it for fans of the series, because it works as a sort of "bridge" for the Mythos. In a way, it feels more like a compendium book, or a spin-off film - the type that ties a particular series together, but isn't considered a main chapter.


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