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Ratings | |
Release Date | 1 November 2007 |
Release Type | Commercial |
Content Advisory | Occasional, mild | Suggestive dialog | Strong |
Operating System | Windows |
Setting | Contemporary |
Genre | Investigative |
Story | Original |
Play Length | Demo |
Language | English |
Graphics | 320x240, 16-Bit Colour |
Downloaded | 5,827 All Time |
The year is 1973. The sound of a lone, ethereal saxophone drifts over the Roosevelt Island promenade, while a series of accidents plague a midtown construction site. The citizens of Manhattan take no notice of these events, let alone think they are connected.
Embittered medium Lauren Blackwell and her spirit guide Joey Mallone are the only ones who believe that there is anything strange going on, and they are the only ones who can stop an enigmatic killer from striking again…
Price: $9.99 (digital download) or $20.00 (CD-ROM)
DaveGilbert | Design, coding, writing |
The Ivy | Sprite animation and background art |
Little Girl in Underland | Design, Art, Writing, & Propaganda |
Nanobots | Design, art, writing |
Spooks | Design, art, writing |
What Linus Bruckman Sees When His Eyes Are Closed | Xarnax and Xarnax Dialogue, Beta Testing |
thomasregin | Music |
Blackwell Epiphany | Music |
Snakes of Avalon | original music |
Unavowed | Music |
A strong follow-up (actually a prequel) to Blackwell Legacy with some substantial gameplay improvements (you can now control two characters) at the cost of some graphic quality. The trade-off is well worth it.
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Comments
Showing 4 of 4 comments
This chapter of Blackwell is truley amazing. I think what makes it stand out from the rest a little, is how great the interface with the dialouge between the two main charaters work out. It really feels like a storytelling flow when your able to figure out what to do next, what leads you've got etc by just communicating from time to time with your partner. The story conclusion is also awfully creepy, and left me with an uneasy feeling days after. A genius work of both crime and horror story.
Great writing and music. Once again, I was intrigued how will the story develop and even if I was a little let down by the ending, the game sucked me right in. Graphic wise, shame the author gave up portrait-style dialogs, I liked them very much in the first game. I guess time for Episode 3, here we go!:)
WHERE CAN I GET HIS LAUNDRY LIST!?
HOW MUCH IS IT!?
I NEEEEEED HIS LAUNDRY LIST!
AAAAAARRRGH!
This was a good game, a great game and the re-playability...well it's there. (commenting on the full game, not Demo as I have never played the demo)
There is only one thing that can be said here, I think...
Dave Gilbert has reached the stage where he could publish his laundry list and he would get a bestseller.
And you know why?
Because even his laundry list is bound to be excellently written.
This is the first Gilbert game to actually play more like a game than an interactive story, losing none of the qualities of the previous Blackwell game. Great graphics (though not quite as great as Legacy), great soundtrack, and - the best thing - quality actors reading quality lines. The Blackwell series is the closest thing the indie scene has to a Gabriel Knight series - and we're extremely welcome for it!