LucasArts GUI Help Thread (NEW Scumm GUI Available!)

Started by TerranRich, Fri 01/08/2003 06:04:47

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Scummbuddy

yes, that does seem to be a problem, and thank you for letting us know.
get it from here for now. and we'll work on fixing those links.
http://www.freewebs.com/skimbleshanks/templates.htm
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Mr_Threepwood

sorry if I am asking a totally noob question, but how do u get those things to work? they are not gui files they are agt files.
I am a mighty pirate

Proskrito

Quotedoes anyone know of a working link where i can get a working lucasarts template?
oh f*ck, my web space provider deleted all my .rar files  :'(

AGT files are templates, just copy them in AGS folder, start a new game, and it should appear besides the default and blank templates.

darksydeavenger

I just found this place a few days ago and must say that I am quite thrilled to find that even I could make a game like the monkey island games of old. However, therein lies the dilema for I am a complete dumb-@$$ when it comes to programming. Not a physical defect as much as it is a mental one. So let's say I start a new game with a lucasarts style GUI, how can I get rid of everything else, like the rooms and the characters and the other unneeded sprites?  ???

Also, would it be cool if someone gave me a place to start with learning to program gui's? The one place i went to, as suggested by the site, doesn't have any of its images intact. ::)

Thank you for your help in advance.

Mr_Threepwood

I have the exact same problem as darksydeavenger, the mi2 template in on that site is great but it has a gmae already on it, and i dont know what do do.  Am i supposed to learn the programming that is needed and cut and past it to a blank game, or am i supposed to somehow delete the game on there.  I tried exporting the guis but for some reason the guis have no scripting in them so they dont work.  Its all under the global script or something.  Is there an easy way to delete all the stuff except for the guis?
I am a mighty pirate

Proskrito

just replace the things in the game with yours. The 'game' it has is meant to show examples of how the template works.

Scummbuddy

make new rooms, and delete the old ones when you are positive it wont make any impact on the game running, or you can just leave them there and not really worry about it.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Mr_Threepwood

i know how to delete the rooms and replace the char images and stuff, but in the mi2 template isnt there a lot of things in the global script that are only for that specific game.  So can i just delete those or will it mess up how it runs?
I am a mighty pirate

Proskrito

no, the functions in the global script are used by the template, so if you delete them it wont work. You can delete/replace rooms, inventory items,characters...  (an their interactions)

SoupMaster

I downloaded the verb coin GUI template and went through the beginners guide.  But I find when using any template but the default one, whenever i move my default character, he simply warps to the clicked location instead of walking.  What am I doing wrong here?

Scorpiorus

I know what you are talking about and must to say that's been happening since Ags2.61 came out(when you load an old game/template). I think it can be considered as a bug. For example, a test game from the snow/rain plugin behaves like that.

monkey0506

When the player moves to an object (ie a door) in order to interact with it (ie open/close it), the player moves to the object, then to the cursor, then interacts. I.E. I tell Guybrush to open the door, and then pull the cursor away before he opens it, he walks to the door, to the cursor, and then the door opens. Well, that's about my only problem right now.

Proskrito

if you are using a scumm template, there is a variable at the top of the global script called "AlwaysGoToHotspots". if it is 1, thecharacter will go to wherever you click, and then do the interaction. If in the interaction you make him go to where the cursor is, then it would do what you say.
If thats your problem, you have 3 solutions:
1- set that variable to 0, and then you'll have to script all the 'go to' actions;
2- remove the script that makes the player character go to the cursor, and let the template do it;
3- if you want only that object to ignore the automatic 'go to' action, put a extension in its name, like the default action ones, but with character $ instead of >, like 'door$o'. This way, the template will act like if the variable 'AlwaysGo...' would be 0 just for this object.
(you can read the documentation that came with the template)
If thats not the problem, tell us more about it. : )

monkey0506

I'm using the template, but I didn't add any script telling EGO to go to the cursor. I'll try doing what you said later, but right now it's 2 am and I'm on my mom's laptop, not my computer with my stuff on it. So, I'll get back to you on that one. Thanks! :!

Melkhiore

Hello there
I'm New here and i could miss it in the earlier posts, but i wanted to ask. What programs and where i can find them to ripp the images and characters from LucasArt games? I know it exist becouse once i had it but i lost it :-\. Thats all. Thank you very much
Melkhiore

Mr Flibble

You'll want scumm revisited for the bg's, and costume ripper for the sprites.

Get them here

Although may I remind you that this thread is for AGS related questions.
Ah! There is no emoticon for what I'm feeling!

TerranRich

Don't ask in this forum about ripping graphics. Read the rules. I am going to go through this thread now and weed it out.
Status: Trying to come up with some ideas...

Konador

Is there any way to turn AlwaysGoToHotspots=1; off for only a specific object.

My problem is this;
The item is on a "walk behind" object. There is walkable area behind it. When I interact with the object, the character moves to the walkable area behind, as that is closer to the object co-ords that the walkable area in front. I need to set the co-ords manually for only this object, but would like AlwaysGoToHotspots to be enabled for the rest of the objects, hotspots, and characters.

Is this possible?

Estaog

Hi there, i want to make my gui action like "use" light up when over, say for example, a button.

Thanks.
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Konador

It tells you in the GUI readme. You name the object, for example:

Lever

And you put >(letter) after, with a different letter for a different command.

>l  "look at"
>g  "give"
>p  "pick up"
>u  "use"
>o  "open" 
>s  "push" 
>c  "close"
>t  "talk to"
>y  "pull" 

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