LucasArts GUI Help Thread (NEW Scumm GUI Available!)

Started by TerranRich, Fri 01/08/2003 06:04:47

Previous topic - Next topic

mousemat

how do make a .gui file so i can import my guis into my game ???
sorry if this has been asked alot.
Oh yer moon walkin'
www.freewebs.com/bkreview/

Scummbuddy

you export your current guis, and then you can re-import them as .gui files.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

mousemat

it wont let me turn them into .gui files
the only options i have are

bmp
pcx
png
tga
Oh yer moon walkin'
www.freewebs.com/bkreview/

Gilbert

Did you click the "Export GUIs" button in the GUI screen of teh editor?

mousemat

it gives me a list of empty files
Oh yer moon walkin'
www.freewebs.com/bkreview/

Gilbert

What's the problem with empty files? Just type in the filename of GUI to save and save it.

mousemat

Oh yer moon walkin'
www.freewebs.com/bkreview/

wackojacko

Hey Proskrito Thankx for the answer ;D

I still have another question: If you run a dialog topic and you can choose an option to say, ALL the animations in the room (including the background) freeze! And after you choose an option the animations continue again. Is there anyway not to freeze the animations?  ???

(I know this has nothing to do with the template, but since nobody else had an answer to my question I just try it here)

(I thought I already posted this message, but I couldn't find it anymore)
http://tim.vd.hoeven.free.fr
Check my new comic! Dutch people only...

Proskrito

glad it helped : )
to the second question, its not related to the lucasarts gui, and you already started a thread about that : /
maybe you posted it here, and a moderator deleted it.
no need to post it twice, if its anwered, it will be in the appropiate thread more likely than here.

Scummbuddy

hmm, i merged his second posting with his old thread, so he didnt have to repost, just re-bring up an old thread, but i dont know why its not in that thread anymore, so...

and no, i dont think you can run people animations in the background while you are deciding what word to say, but theres a point to that, its as if life pauses when you are deciding what response to say, so whats your reason to wanting the animations? is it like a torch that should be flickering, i could see the wanting for that.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

wackojacko

#190
Ok Sorry for the second post, I think I have to life with that freezing thingÃ,  ;)
But has anyone an idea how to scroll in a dialog topic between the options? Like in the Monkey Island series? Like if there where too many choices you could scroll beween the choices with arrows at the left of the choices.
I used proskrito's dialog GUI but hat GUI doesn't show any scroll arrows when there are to many choices.
I hope I'm clear :D

P.s. Is there a way to change the space between the choices and the color of the text?
http://tim.vd.hoeven.free.fr
Check my new comic! Dutch people only...

Scummbuddy

if you searched the forums, you would have found that that feature is not available yet, but it is hopefully coming soon
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

wackojacko

ok thanx

b.t.w. I did searched the forums, but i couldn't find anything, so don't think wrong about me ok :)
http://tim.vd.hoeven.free.fr
Check my new comic! Dutch people only...

He-Man

hi.

I'm using Proskrito's template.

In one of my rooms I have a mirror.
The scripting uses the same method as described in this thread:

http://www.agsforums.com/yabb/index.php?topic=14370.0

The mirror effect works fine when the player character is moving around in the room. But the second the player interact with something in the room the mirror does not move along.
I been trying several things in the script and I know it's caused by the MovePlayer function, but I can't figure out the solution...

Proskrito

#194
try putting the code in the function 'repeatedly_execute_always()' instead of in 'repeatedly_execute()' and see if it helps : )
EDIT: im assuming you use the second method in that thread, the first one probably wont work without more trouble

He-Man

Thanks!
It's now working and I get the newest version of AGS!

tekram

I am using the mi 2 template by Proskrito, and I want to make a button on the title screen to load a saved game...so I drew it on the background and made a hotspot to click on. then I made it call the load game GUI.

the problem is that it loads the GUI, but not the list of saved games.
sorry if i'm too much of a newbie to figure it out...but any help would be appreciated.

Proskrito

first, you have to import a function, so you'll write at the top of the script of that room:

import function GetLucasSavegameListBox(int gui,int object) ;

(thats the name IIRC)
then, in the any click interaction of the hotspot, you have to write:

GetLucasSavegameListBox(RESTORE,X);//fills the lisbox X in gui RESTORE
GUIOn(RESTORE); //show the restore game gui

changing X to the listbox object number in the gui RESTORE. (i cant remember its number right now)
hope it helps : )

tekram

Thanks, That works great.

I just replaced X with 1, and it is working fine.

Thank you for you help!

monkey0506

Proskrito, as I've probably already mentioned 1 or 2 (thousand) times, I'm in the process of making a similar GUI for my game. But I'm having some trouble with the maps. How did you change the view while the character was on a map. I've looked at your script, but I can't find it. It doesn't say anything about it in your StartMapRoomEx function, your StartMapFunction, the room "Set Player View" option, or repeatedly execute (or from what I can see, anywhere else???). Please, enlighten me.

SMF spam blocked by CleanTalk