LucasArts GUI Help Thread (NEW Scumm GUI Available!)

Started by TerranRich, Fri 01/08/2003 06:04:47

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Ashen

It looks like you just need to adjust the Item sizes for the GUI Inventory window. Select it in the GUI editor, and change the 'Item width' and 'Item height' properties to match your Inventory item size. (It's also settable in Script, but there shouldn't be any need for that, really).
I know what you're thinking ... Don't think that.

Gribbler

Hi

Do you know maybe what's the best LucasArts style GUI available now? The one with the minimum glitches. I know there's good one by monkey_05_06. But which one woud you recommend guys? I assume you're the experts on the subject in this thread.

Scummbuddy

Well, you can go ahead and use Proskrito's or monkey_05_06's but try to stick with the version of AGS that they were made for. I wouldn't suggest trying to fix them to work with the "latest and greatest" version of AGS, if you really don't need the added benefits of a new version. Not everyone here upgrades every time, just so you know.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Mats Berglinn

#383
You're right about that Scummbuddy. I'm one of these people.

Anyway, I've got a little problem with the DOTT template through use of AGS version 2.62. For some reason sometimes the marked Verb options on the interface sometimes be replaced with some other sprites (for example character sprites or inventory or objects). I've checked the scripts and the GUI part and they say that they're using the correct sprites. I strongly suspects that it's a somekind of bug.

I've tried to solve it by making copies of the sprites of the marked verbs, import those copies and change the sprites to those and delete the old ones. Sometimes it works, others it don't (it really doesn't work with the original blue cup however). I have absolutely no idea how to solve this. Do you?

EDIT:
Never mind about that strange bug, it just happened when I copy over room files and import exported characters. It doesn't happen if I start from scratch.

Scummbuddy

Hmm, I don't know if I've run into this problem before, but it sure is an interesting one. I will fire up my version and see about replicating it.

Does it really randomly pick either an object/character/inventory object, or is it really just one of these? Well, actually, I guess I could see how it is making a mistake pointing to a specific sprite in the sprite manager. What happens when you hover over the "broken" verb? Does it point to the correct highlighted verb, or to a different sprite, which it thinks is the highlighted version of the correct verb? This could be the point of the bug. Anyways, again, I'll take a look.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Dervish

#385
I am using a Proskritos Monkey island gui and cannot seem to get my Talk, Push, Pull, Open, and Close icons to function.  Does it require seperate scripting? NEVERMIND... I read through the rest of the posts and figured it out

sentient

Hello, I have recently reloaded AGS on my system with the creative urge to play around. I am hoping to do a monkey island style game but am struggling to find one of these GUI's everyone here keeps mentioning. I have looked and searched the forum but cannot find any to download. Is there one available? I am using AGS to try to make creating this game as simple as possible, so it has a good chance of completion :) But I do not understand any of the scripting options about making a GUI or even know where to start. I don't understand why it's still the sierra interface as standard as I don't know many people who like it, I know I don't. If you can point me to a download that will just replace the existing GUI with a basic monkey island interface that would be great!

ncw14

#387
YA, i cant find how to get a good save/load GUI if anyone knows how or any i can download

Dualnames

SupSuper's save load with screen GUI is pretty awesome..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

_thePrizeFighter_

I recently downloaded Proskritos CMI template. I placed it in the same directory as AGS, but upon running Ags it didn't appear on the list of templates. If it helps I'm using the lastest version (3.0.2), I tried to download version 2.72 to see if it would work, but the link doesn't work so I'm unsure what to do at this point. Any help would be appreciated.

Khris

I've uploaded 2.72:
http://www.savefile.com/files/1673905

The template won't work with 3.02, so yes, open it with 2.72, save the game, then copy/move the game folder to your 3.02 installation.

MindUnderMatter

Where can I find the version of AGS that the DOTT GUI was made with? The earliest versin of AGS that I can find is the one posted above.


fly

Anyone that is willing to explain to me some things please send me a pm, thx

Nahuel

Hello, I'm new here, and I have a problem, I can't find a LucasArts Templates, Somebody have one?
Other question, when I found a template is in AGT format (MI2 template v2.0c.agt), what format is it? How can I open the file?

Thankyou.

I'm from Argentina, sorry for my poor English.

Nahuel.
Life isn't a game. Let's develop a life-like-game.

Khris

Put the .agt file in AGS's main directory, next to Default.agt and Empty.agt.
Then start AGSEdit, start a new game and select the template.
(If you want to use an old template, try opening it with AGS 2.72 [link further above], then save the game and copy/move the folder to AGS 3.x).

Nahuel

Life isn't a game. Let's develop a life-like-game.

Lethian

#397
[solved by myself]

MacGyver12345

i dont understand anyof the scriptingfor getting the gui to work  how do i do that?
I GOT A FEVER, AND THE ONLY PRESCRIPTION, IS MORE COWBELL!!

MacGyver12345

Where can i find english tutorials on how to create and script lucasarts guis and inventory(stuff like that)?
I GOT A FEVER, AND THE ONLY PRESCRIPTION, IS MORE COWBELL!!

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