Restore process doesn´t work properly. (SOLVED)

Started by PERXEO, Wed 10/05/2023 14:35:19

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PERXEO

I have a GUI for restoring save games that works perfectly, except for one detail. These are snippets of their codes:
This is the function that makes appear the GUI:
Code: ags
function show_restore_game_dialog()
{
  gRestoreGame.Visible=true;
  gRestoreGame.X=(Screen.Width-gRestoreGame.Width)/2+500;
  gRestoreGame.Y=(Screen.Height-gRestoreGame.Height)/2;
  Mouse.UseDefaultGraphic();
  // get the list of save games
  gRestoreList.FillSaveGameList();

  if (gRestoreList.ItemCount > 0)
  {
    // if there is at least one, set the default text
    // to be the first game's name
    gRestoreText.Text = gRestoreList.Items[0];
  }
  else
  {
    // no save games yet, so default to empty text
    gRestoreText.Text = "";
  }
}

This is the code I use for restoring a savegame:

Code: ags
function btnRestoreGame_OnClick(GUIControl *control, MouseButton button)
{
    
    if (gRestoreList.ItemCount<=0)
    {
      player.Say("No hay ninguna partida guardada");
      cerrar_gui_propietaria(control);
    }
    else
    {
      if (gRestoreList.SelectedIndex >= 0)
      {
        //cerrar_gui_propietaria(control);
       
        RestoreGameSlot(gRestoreList.SaveGameSlots[gRestoreList.SelectedIndex]);
        
      }
    }  
  
}

The rest of the codes I think are not relevant.

When I test the game and record a game, it is perfectly recorded. If I use these routines to recover one of the saved games, it works too but....it fades-in to black, and the screen stays black permanently....until I press a key or the cursor mouse, so that with a fade-out the correct scene appears and the game continues without problem.
How can I avoid the need to have to press the mouse or a key for the process of restoring a game to be done perfectly?

Crimson Wizard

Quote from: PERXEO on Wed 10/05/2023 14:35:19When I test the game and record a game, it is perfectly recorded. If I use these routines to recover one of the saved games, it works too but....it fades-in to black, and the screen stays black permanently....until I press a key or the cursor mouse, so that with a fade-out the correct scene appears and the game continues without problem.
How can I avoid the need to have to press the mouse or a key for the process of restoring a game to be done perfectly?

This is not a normal behavior.

How is your game saved, in which moment exactly and what script do you use?

Do you have any commands in on_event function under eEventRestoreGame?

PERXEO

oh, thanks in order to check it it works I had this:
Code: ags
function on_event(int event, int data)
{
  
    if (event == eEventRestoreGame)
    {
       // Display("DATA %d ", data);
    }
    
}

but if I remove it, it works!!! Thanks!!! Very useful, as usual!!

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