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Messages - Nr. 2698

#1
Hi,

which hobby, fan or indie adventures that never came out via screenshots or a demo would you have liked to see completed?

There are countless projects that have been started and ended in the middle.

Name your favourites, why the demos, screenshots were so great and maybe you know a little story about the project.

Best Regards,
Nr. 2698

#2
Quote from: yoronuos on Tue 31/01/2023 13:31:22I'm looking for a graphic designer for a realistic game with quality graphics like in this picture:
https://prnt.sc/mlfEj4FbQW5n
And here is a YouTube video illustrating the concept for my new game:
https://www.youtube.com/watch?v=dkDefw8cpxc
Can you do this kind of volunteering?

Ah, the good old High Seas Trader from Impressions. Loved the game when it first came out at our local PC shop but didn't buy it due to the bugs in the first version. I love games like this.

But back to your requirements. Should it be ships that are painted or own ships? Incidentally, realistically imaginative is the most difficult discipline in art. You can hire a naval ship painter. That's where you have the most success. However, I think that there is little under 3000 EUR per picture. ;) These are all oil paintings.
#3
Hi,

a short feedback, since misunderstandings keep arising regarding the work on graphics.

Graphics on a game are the most elaborate. Characters have to be created, concept art has to be done, research has to be done, and then the actual graphics have to be done in a consistent style.

You also want a realistic style, which needs to be worked out in detail and requires accurate academic knowledge of the art.

I would take the following steps when looking for a graphic artist:

1. Set a time until you want to wait to find an unpaid graphic artist.

2. Customize your ad so that people have a clear idea of ��your project.
- what graphic style should it have (3D, pixel art, etc.)
- What is the scope of the project?
- what exactly are you looking for (an all-rounder, someone for character design, backgrounds or animations)

3. Scale your project. Pre-program your game and use the simplest placeholder graphics. Then create a list of the things that require graphics and make an effort estimate.

4, Think about how much money you want to spend to reach your goal and offer a price per background, animation etc.

I can tell you from my own experience that it is difficult to find good graphic artists.

Personally, after a long search, I decided to do the graphics myself, because I've always been good at drawing. I have specialized in pixel art, especially in the area of animation. Since then i worked on some own and project of others. The most famous is an animation of Indy taking something from behind for Seven Cities of Gold in 2016. But I also take professional art classes to learn academic/realistic drawing and painting from scratch.This is extremely time-consuming and many have no idea how much work it is.

Best Regards,
Nr. 2698
#4
Hi there,

for me its great to do teams.
Well there are two sides of the medal, to do teams can be difficult to handle and there can be some issues in imagination,
but for me doing all by my person blocks a lot of my mind. While doing graphics i thinking bout the story, while that about the puzzles and the other direction.

On the other hand im really bad in programming, creating puzzles and write good dialogues.
Cant be good in everything.

Doing teams can be take a lot of responsibility if everybody has his own realm.

I havent much time, because having a stressy job an family, but i want to make a mags game.
So i like to build a team where i create the graphics in my own monochrome pixelart style.
A game which is totally reduced but full of fun.

Searching for AGS progammer and somebody who can do good puzzles and dialogues.
I just doing the graphics efforts.

If there is anybody, who has already experience and wants to join please write me.

Greetings from Bavaria,
Christian
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