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Messages - hedgefield

#1
Yes I assumed that would be where the issue stemmed from. The thing is that with the old keyboardmovement module there was no speed difference, but ofcourse that one uses the built-in walk handling. I turned off the MovementLinkedToAnimation because the walkcycle has a lot of frames and it looks choppy otherwise.

But couldn't I add a +5 to the walkspeed variable in your script somewhere? I looked around a bit but I couldn't discern exactly where you set/adjust those values. It's not that big of a deal though, I don't really need running for this game, so I could get by fine with the old module.
#2
This sounds really cool! I like the fact that you can now change speed and view whíle you're walking, that's good. I just tried it with my game though and the character walks way slower with the keys than he does by point-and-click.

I've set AnimationDelay to 1, MovementLinkedToAnimation to false, MovementSpeedX to 5 and MovementSpeedY to 3. Is there anywhere in your script I can maybe apply a speed modifier or something?
#3
http://video.google.com/videoplay?docid=-2505863670157023946&q=GTA
Didn't see that one coming...

Oh, and Chuck Norris reading from the Chuck Norris Facts Database is good for a laugh too.
http://www.spikedhumor.com/articles/19060/The_Chuck_Norris_Facts.html
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