Recent posts

#91
AGS Games in Production / Re: The Order
Last post by lapsking - Tue 14/11/2023 05:37:35
It's been more than 6 months that I've been dealing with my wife's unexpected cancer treatment, it has been a life changer. But the life and the game both are moving forward slowly. The new room screenshot (5 out of 16):
#92
Quote from: TheFrighter on Mon 13/11/2023 18:23:22I was thinking that "commercial" and "freeware" could be temporary status, because if a commercial game after some years is no longer available on platform such as Steam then the developer could re-release for free!
Yes it's rare but could happens!  :-\

It could happen but probably irrelevant for the rewards themselves, as the game is only eligible for the year it's added to the database. I just checked and on the AGS game database page itself, you can still tick / untick the Commercial box if you do update. So in a sense, it is actually a temporary status, because it can be changed by the developer.
#93

I was thinking that "commercial" and "freeware" could be temporary status, because if a commercial game after some years is no longer available on platform such as Steam then the developer could re-release for free!
Yes it's rare but could happens!  :-\

_
#94
Completed Game Announcements / Re: METRO CITY: Night Shift
Last post by Rik_Vargard - Mon 13/11/2023 18:18:15
Quote from: AndreasBlack on Mon 13/11/2023 00:05:06I haven't finished yet, i noticed now you've done some bug fix updates, i'm not sure i had the latest cause i managed to bug it out. I took up three or four medkits and keys/phone duplicates  :-D Also i managed to put back the wires cause i thought i had to do that to get the door to open again, then i couldn't take them back  8-0 But apart from those bugs it's funny to play. I will finish it someday, hopefully. I went to by some hans unt hans nuddles and then... (laugh) Will have to try again tommorrow!

Haha  (laugh)
Well no worries all those bugs are also fixed now  ;)
#95
Competitions & Activities / Re: SpriteJam (until November ...
Last post by Cassiebsg - Mon 13/11/2023 17:06:06
Damn Creamy, now you brought me some memories and inspired me to know which "childhood character" I want to draw. :D

PS - It's not Babe (as I never seen it, nor it come out during my childhood).
#96
Thank you! Will try all the methods above and the one you suggested.

 :smiley:
#97
You can also take a look at the AddWaypoint() function. It should work with blocking walks, too.

https://adventuregamestudio.github.io/ags-manual/Character.html#characteraddwaypoint
#98
Thank you for your answers guys! Yeah, it's totally my mistake, I made it look confusing. Yes, I wanted my girl to walk where I told her to, and THEN to walk in direction of the dialogue start. I think you hit the nail here, i will try when i will be near my PC.  :)
#99
Competitions & Activities / Re: MAGS November “Worlds Coll...
Last post by jwalt - Mon 13/11/2023 15:12:19
Quote from: Stupot on Mon 13/11/2023 14:58:44Great to see some movement already this month. Keep up the good work, folks. Keep us posted with updates.

@jwalt your project sounds like great fun. 40+ minutes of an interactive movie is awesome given the timeframe.

The RON assets meant a lot less time spent on artwork, allowing more time for scripting. My artwork contribution is minimal. Not sure if it's appropriate, but here's a link to what my beta tester played:

https://www.mediafire.com/file/jr9bfi9mgp7hatp/wagu11_12.zip/file

My "ending" for this one, led me to begin thinking about a follow-up, the shiny bauble syndrome. Has me kind of heading in two different directions. Such is life, I guess.

I don't remember if I turned off the debug stuff on the link above.
#100
Competitions & Activities / Re: MAGS November “Worlds Coll...
Last post by Stupot - Mon 13/11/2023 14:58:44
Great to see some movement already this month. Keep up the good work, folks. Keep us posted with updates.

@jwalt your project sounds like great fun. 40+ minutes of an interactive movie is awesome given the timeframe.
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